![]() Tutorial - can at least be used to reset the tutorial of the city you are playing in (don't do this cheat if you are in a city that doesn't have a tutorial it will crash your game.) by typing "Tutorial reset", it won't reset any changes you've made to the city though. Green splotches appear and "dance" in your city (probably a graphics performance test) Gol - Shows random "Game of Life" algoritm on map. PlaceZone - Allows you to zone military, seaport, and a host of additional zones.ĬreateException - crashes the game immediately (caution!) ViewWebBrowser - opens the typed web page. for example 0 is ok button, 1 is ok+cancel, 2 is yes+no, etc.ĮxecuteScript - executes the lua script, if there is one. GZWinMessageBox - where options is a number 0-5 indicating the buttons. Renderprop - Activates/deactivates a prop or changes a property valueįps - Sets ideal framerate to "number"įlora - permanently removes flora from the city, and you can not enter "flora on" to get it back, save and exiting and going back into the city will not bring it back either. (NOTE 1: This method means that the trade port will not allow you to build any of the specialized lots until the power is turned back on, but once the power is back on and the place has workers you will again gain full access, then you can plop what you need and again turn them off.Terrainquery - Adds terrain coordinates to cursor in query mode When the building is off you will still gain the experience (usually amount of simoleans made) to get your next upgrade but, won't have to pay the cost of running it. However once you have plopped any of the HQ and any of its additions you can turn the power to that building off. To run a HQ is expensive, the cost to run an electronics HQ is $450 an hr and once you have a consumer electronics division it will cost you an additional $400 an hr. If the button is red and the cost is 0 simoleons/hour, than the module is turned off. ![]() Click the on/off button at the bottom of this box. A small box will pop up telling you its current cost. To do this, simply go to the building editor and click on the upgrade your want to turn off/on. This saves you 7,200 simoleons/hour when you don't need them. However, in times of crisis, that same hospital can have 350 patient rooms and 8 ambulances for the increased price of 8,900 simoleons/hour. ![]() So normally you are charged 1,700 Simoleons/hour for 50 patient rooms for just the basic hospital. The basic building is still functioning.The buildings are already powered and watered (turning on a nuclear reactor will incease water consumption drasticly though).The buildings don't go looking for workers before becoming active. Turning the modules on gives an instant benefit.There are some advantages of doing it this way instead of just shutting the whole building down. Turn them off when it's business as usual again to save yourself lots of simoleons. Also suddenly having twice the number of firetrucks, ambulances, and patient rooms during and shortly after a disaster is quite helpful for dealing with the situation. This allows you to plan ahead and place your infrastructure in advance without constraining your current income too much. So if you do not have an immediate need for them, you don't have to pay for them either. However, you are only charged hourly for the upgades that are functioning. The obvious draw back is that you pay a lot of simoleons to place them and then get nothing in return. Shut down town/ city hall (warning: this closes all services that require the Hall such as garbage, fire, health, police, etc.).Shut down jail cells and the car lots of police stations. ![]() They won't function but you won't be charged Simoleons for them either.
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